Tags / opengl-es
Understanding the Changes from OpenGL ES 1.0 to 2.0: Replacing `glTexCoordPointer()` with Custom Vertex Attributes
Managing Multiple OpenGL Contexts with Different APIs for High-Performance Graphics Applications
Understanding the Context: Loading an OpenGL view with a 3D model before displaying it to the user on iPhone: A Deep Dive into Background Loading
Understanding the Fundamentals of 3D Graphics: A Deep Dive into OpenGL ES, GLKit, and Beyond on iPhone
Understanding OpenGL ES Texture Mapping: Avoiding Image Rotation Issues
Understanding the Cat in Talking Tom Application: A Peek into its 3D Visual Effect
Converting C Structs to Objective-C Objects for iPhone Development with OpenGL ES
The Great GL_TRIANGLES vs. GL_TRIANGLE_STRIP Debate: Understanding the iOS Context